Sprouts 2026 was yesterday! It was a success! I have lots of thoughts. Now you can read them!
- Stats:
- We had 10 contributed talks in addition to our keynote. (1 total less than last year, which is the record so far.)
- We had our largest number of recorded attendees. Right now that number is at 60, though I think I saw some people that were not officially registered. (Not a significant problem.)
- We had the most ever number of players in our human tournament: 18. The tournament lasted well over an hour! (Oops!)
- We tied our record of the most ever number of computer players with six. Two of those came in during the conference and I was able to integrate them anyways!
- The 2026 Battle Sheep human world champion is JiaJian Zeng! NGMI won the computer tournament. Sadly the humans lost the John Henry match this year.
- I need to move my "crash course" style talks online. Many of the attendees know all that information already.
- One of the speakers created their computer player during the morning of the talk and submitted it! It is not a trivial player!
- My dropbox syncing wasn't working and I didn't realize it until almost too late. One computer player was submitted in the middle of last week and I didn't see it until some of my students told me they had also submitted players on Friday afternoon. Oops! I had already updated the instructions to tell people to email me when they make a submission; hopefully that will prevent this issue next year!
- Craig and I need to plan the board size better. With 20 people playing in the tournament, I think we should ballpark that a round of human matches will last twice as long as a play through between the two of us.
- In addition to the board size causing the human tournament to last a long time, I need to update my tournament page to allow manual entry of a box of line-separated names to make that faster.
- We need to give better instructions to the speakers, remind them to plan to talk for only ten minutes, and be prepared to cut them off.
- We probably need to switch to registration via a web form to collect the email addresses of attendees/speakers all in one place.
- I'm sorry we didn't really have our chatty "End with Friends" session, but I'm glad we got to hold the entire tournament and get all the talks in!
- I need a better method of running the computer tournament. The players took too long for us to run the tournament on their own in the allotted 15-minute window. What we did is that I ran it in a separate browser window, but I didn't time it correct for everyone to watch the final round. I wish I could bring another laptop, fire it up on there, and then log in to zoom with that and have the video feed be the screen capture of that window. Then attendees could click over to that screen to check in on how the players are doing. I don't know how to do that without having that other laptop be doing a "screen share" which would be cumbersome to everyone else.
- I did get the request to get the computer player stuff set up earlier so people can do student projects with it starting in September (or even August). We'll see what we can do!
- During the event I can be quite busy behind the scenes. (It was exhausting, but also sort of fun!) Yesterday during talks I was often also doing one or more of these:
- Processing registrations that were still coming in.
- Prepping the Battle Sheep page to include the computer players so it could be used for the John Henry match.
- Taking notes on the talk.
- Integrating the late-entry computer players into the computer player tournament page. (Sorry I made you choose between your two players, Anne!)
- Trying to sort out time-zone confusion.
- Making executive decisions with Craig.
It was go great! I hope next year goes just as well!