Yesterday, Sunday, was the last day of the first international CGT conference in Japan. Here are my summaries of the talks:
Kentaro Hoshi: "Evolution of ANI (Artificial Narrow Intelligence) in Shogi and Social Adaptation: A case study for Symbiosis in the era of ASI (Artificial Super Intelligence)"
Kentaro talked about Shogi and play has evolved in the past thirty years. Prior to the modern age, people had to move to Tokyo in order to be near other players and learn to play well. Nowadays, everyone has access to a grandmaster in their pocket, so worldwide skill has exploded. Unfortunately, cheating has forced airline-level security to be imposed on tournaments. Kentari argued that human strategies have evolved greatly now in order to defeat AI opponents.
Nikhil Nareda: "Climb Over: A Combinatorial Game"
Urban Larsson presented slides for Nikhil, who could not be at the conference. In Climb Over, boxes of two colors can be moved on top of each other (if the height difference is at most 1) or fall off to the left hand side. Urban showed a bunch of positions and their values, including integers and switches.
Thotsaporn "Aek" Thanatipanonda: "Generalizing OOOOOOB"
OOOOOOB (One Or One Or One Of Both) is a 2-pile Nim variant where players can take one from either pile or one from both. Aek said he often sets students on this, and they usually discover that the P-positions are those where both piles are even. Aek's team generalized OOOOOOB to more piles in three different (but very natural) ways. They proved that in all versions, if all piles are even, it's still a P-position!
Hironori Kiya: "Semi-Perfect Information Nim and It's Variants"
NII is Nim with Imperfect Information; where the players know the nimber of all piles, but not the number of stones in each pile! On a turn, a player picks a pile and a number of stones and either makes the move or loses if they pile isn't big enough. Hironori's team extended this to multi-pile subtraction games. They determined different oracle models for when optimal strategies can be determined.
Balaji Rohidas Kadem: "More Results on Modular Nim"
Balaji talked about Modular Nim, a game similar to Sink-subtraction, except positions can't be repeated and the zero element isn't automatically terminal. This was studied by Aviezri Fraenkel in 1995, with diamond strategies as a main result. Balaji's new results include proofs of multiple conjectures from 2014. (E.g. that a game on {a, b} with a starting size of 2a is an N-position.) His team also solved many more families of two-pile games.
Ryohei Miyadera: "Twenty years of my research on Combinatorial Game Theory with high school students - Chocolate Games, Games with a Pass, Maximum Nim." (Invited talk)
Ryohei talked about his passion project for the last twenty years: teaching CGT to high school students and doing such advanced research with them that many present at international conferences. (See the many talks presented here as examples!) He talked about how he first teaches Impartial Games and Sprague-Grundy theory. he talked about using a chomp-like Chocolate Game as an instructional example. (Each turn consists of breaking the chocolate bar into two pieces along one edge or row.) His methods revolved around four steps:
- Show a game to the students (E.g. Chocolate Game)
- Ask students to come up with variants
- Select the most interesting variant proposed
- Try to solve the chosen problem.
Ryohei has had lots of success with students in Chocolate Game, various games with a pass, and Maximum Nim. His students have published many times over and we've seen them give great talks in multiple conferences now. I love that combinatorial games are such a great vehicle for students to perform advanced mathematics!
Silvia Heubach: "The Invariance Reduction Process - a new tool to solve Circular Nim and related games"
Silvia talked about Set Nim games, where players can play on specific sets of piles based on the set conditions. Her team used an invariance reduction process to help identify P and N positions. Silvia used Circular Nim as a motivating example through multiple invariance reduction methods they have had success with.
Hiromi Oginuma: "Scoring Nim"
Scoring Nim is an impartial scoring game similar to Candy Nim, except that the score matters. When players take tokens from a pile, they score that many points. Additionally, when a player makes the final move, they score some bonus of points. Hiromi showed conditions for when a player makes different moves based on the value of N and proved many results for the three-pile case.
Atsushi Iwai: "Gibbard-Satterthwaite Model as a Combinatorial Game"
Atsushi talked about uses of social choice (voting) functions in combinatorial games. He expanded on work of Elkind in 2015 on Gibbard Satterthwaite Games. Elements of these games include four candidates, multiple preference profiles, and manipulator roles for the players on their turns. Atsushi looks forward to applying CGT to social choice further.
Aditya Khambete: "The rulesets Expansion and Void Expansion"
Expansion positions are grids with red and blue tokens on some spaces. A turn consists of adding new tokens of your color to the empty boundary of a connected component of yours. Aditya found integer and dyadic rational values on strips. In Void Expansion, you can alternatively play a single token on any space not adjacent to one of your tokens. This makes the game all-small. Aditya found outcome classes for many empty grids.
Parth Sarda: "Analysis of Blippers and Flippers: 2 loopy placement games with elimination mechanics"
Urban subbed in for Parth who could not make it to the conference. He described Flippers, played on a grid with 2-color tokens. When you play next to exactly one of your own tokens, you remove the old one. In Flippers, you remove both of them. In both games, playing next to two of your own tokens is called a Solidifying move.
Miloš Stojaković: "Maker-Breaker s-of-k games"
Miloš talked about scoring-style Maker-Breaker games where the maker is trying to claim 3 of 4 corners in as many atomic squares on a grid as possible. Optimal play of these kinds of scoring games leads to a "score of the game". This notion can be generalized for any game where multiple "winning sets" can be achieved. Miloš did a great job of using proofs by pictures to show the results his team found.
Matthieu Dufour: "Extension of Set Nim to Partizan"
Matthieu continued the discussion of Set Nim which Silvia had spoken about. In this extension, the left sets may be different from the right. Matthieu and his group use Losing Sets for each player to describe when they won't have a winning strategy. One interesting game they found was on five piles with the players playing on edges for the two different cycles: star vs pentagon. The losing sets for each player are very surprising! (The coolness is definitely a five, Matthieu!)
Nikhil Nagaria: "Fission and Cool Fission"
Nikhil talked about a game similar to Sahana's on Thursday. This game's starting positions are boards with stones on alternating spaces. A left move consists of selecting a stone with empty space above and below and replacing it with stones in those two spaces. (Right's moves are the same, but with the right and left spaces.) Nikhil analyzed strips and found the values of all starting positions. He was also able to prove results for wider boards. Cool Fission is the all-small variant where players can make filling moves that don't remove the original stone, but can be made in either direction.
The last day of talks went great! I'm already sad that the conference has ended. The organizers put on a great time and I learned so much! I met so many new gamesters and have a renewed appreciation for how much CGT has grown in Japan. Great job, Koki and Tomoaki!

