I've been working on building HTML/JS games that can be played in a web browser without the need for Java. Many years ago, I wrote a Java applet to play the impartial game Atropos, which was great except that it didn't work for non-Java browsers, like most mobile-device browsers.
I've been playing recently on boards of size 9, going first against the Hard level "AI". (It's just a depth-search for a winning move. Hard goes for a depth of 7 moves, I think.) Although I usually have to wait for my browser to catch up because it takes a lot of time for the AI to make the first few moves, it starts getting faster pretty quickly. In this case, I have to try to trap the computer player because if the entire board fills up, I'll have to take the last spot (and lose).
I also rediscovered the Greek-style myth I wrote for the game and added it to the page.
Another Cool Coin-Weighing Problem
3 weeks ago