Thoughts on games (with probably too much computational complexity) updating every Tuesday and Friday some days during the school year
Friday, September 28, 2012
Back to Blogging, Fall 2012
I stopped posting early last semester and am starting up again late. Oops! Here's a quick summer summary:
* I'm better. I've had a bad illness the past few years that is now nearly invisible, thanks to modern medicine! Awesome!
* I missed Games at Dal(housie) during the summer. I'm certain it was awesome!
* I learned a lot about parallel programming design patterns.
* I prepared to present a workshop at Supercomputing in November.
* I played with my one year old.
* We made lots of long road trips (with the one year old).
This semester I have spent some extra time putting together a game
lunch, including a barebones webpage. This time it's sandwiched
between my two intro-programming labs. The timing is nice because I see
some of my programming students from each lab coming
to play board games. The downside is that I can't linger longer than
an hour, which I would usually do in previous semesters.
So, yes, there will be posts this semester, though I may not quite hit
two per week due to many of the summer projects that spilled over
into the fall semester. If you are especially interested in a certain
topic, let me know and I'll do my best to cover
This blog is devoted to Combinatorial Game Theory! Combinatorial games are two-player games with no randomness, perfect information (no one has any hidden information) and no draws allowed, though sometimes topics stray into other types of games as well.
Please let me know if you are interested in either writing a guest post or suggesting a topic. I would like this to be more reflective of CGT as a whole and not restrict it to my take on things. Additionally, please help me fill out the table of game properties, either by suggesting games or letting me know about results!