Friday, September 16, 2011

Shifting Connection games

After last Friday's post, reader Nick Bentley suggested playing again but allowing each player to not only place a new piece, but also shift an old piece each turn. Ernie and I easily spent all of our Monday meeting trying this out. Here's one of those games. During the game, we had a lot of questions about what was legal (e.g. declining the shift, etc). Hopefully Nick can answer those for us!

This really changes the game! You can see one point where I was about to lose because I hadn't anticipated the power of the shift. Ernie was nice enough to let me go back... :-D

Nick suggested another game to play, and then another reader, Marcos, suggested his own game. I guess Ernie and I have plenty on our plate! :)

I'm really interested in playing the shift version of Hex. Or the shift version of Adjex! Is there some ruleset to combine this with an adjacency restriction?


  1. You guys are playing it as I've played it: the move isn't compulsory.

    Side note, to which I hope you won't take offense: you're not so good at Y! mainly because you're missing a bunch of basic connection game concepts. I recommend doing a little reading here:


    Then maybe watch some high-level games of hex over here:

    You'll see that in the opening, good players almost never place their stones adjacent to one another - it's a really weak choice. This applies to most connection games, including Hex, Y, and this version of Y with the moving stones. Also, you should be familiar with the two-way stretch, ladders, templates, and forks, to start off with. These games really open up after you know about these concepts.

  2. Nick,

    awesome! I'm glad we're playing it according to the correct rules.

    I don't take any offense to your comment. I'm definitely jaded from playing the Adjacent-versions of these games! ;)

    I just signed up for an iggamecenter account (after skimming your latest blog post) but since then I haven't had time to play a game.