The final day of CGTC 5 has come and gone. Today featured more great research talks, followed by a short group of talks about different CGT books that are available that people might not know about. (Some other CGT-relevant announcements were also made.) This was actually another great decision made by Alda and Carlos; those talks really sparked a mood of camaraderie that closed down the conference.
Let's get into the talks and maybe you'll see what I mean.
Alfie Davies: "What If Winning Moves are Banned?"
Alfie talked about a CGT problem posed by Jane Street in 2020 with Subtraction on the set {1, 2, ..., 10} on a starting pile of 100. They gave away the Normal Play winning strategy, then made an adjustment: you can't take 11-x if the prior move was x. Alfie generalized this to the Jane Reduction J(G) = {J(G^L) | J(G^R)}, where J filters out all winning moves, leaving only options to losing positions (outcomes of N and R for Left and N and L for Right) according to the original game. Alfie then found some crazy properties of this: G = H does not imply that J(G) = J(H). Even crazier, for any H and outcome class o, there is a position G in o where J(G) is isomorphic to H. In impartial games, things get a bit less tricky; if n >0, then J(*n) = *(n-1). Alfie gave an excellent (and hilarious) scenario about how to use this information to frustrate students while teaching them subtraction games. He then described a swap option (like a delayed pie rule that either play can invoke) to simulate the Jane Reduction in any partizan game.
Mike Fisher: "Atomic Variations of Roll the Lawn and Cricket Pitch"
Mike described his work on a Roll the Lawn variant and a Cricket Pitch variant, both of which include reducing a list of Nim heaps by moving a roller over them. He explained how to find the outcome classes in both original games from Nowakowski and Ottaway. He then quickly explained atomic weight and the two-ahead rule. Mike's team's game, Roll the Stalk, is where you have all the normal Roll the Lawn moves as well as the ability to make a Nim move on any single heap. Canonical forms are hard to find (they are very long) but they can easily find atomic weights and outcome classes. Atomic Cricket Pitch is the same, but the roller cannot pass over zero-size heaps. They conjecture that the atomic weights of that must be between -1, 0, and 1. In addition to that, they provided another three further variants!
Hikaru Manabe: "Maximum Nim and the Josephus Problem"
Hikaru described the Josephus problem, a classic exercise I've seen in Algorithms courses. Then he gave a generalization where the number of people to skip at each step changes (given in a list). His team related this to Max Nim, where a function of the number of stones gives a max-allowed amount that can be removed in one turn. They found that the Grundy values are the same to the basic Josephus problem when the bounding function is f(x) = floor(x/k). Even further, they were able to find a function to correspond to any non-constant Josephus skipping sequence and vice versa!
Hikaru Manabe: "Amalgamation Nim with a Restriction on Amalgamation"
Hikaru described Amalgamation Nim, which is just like Nim except there's an additional move of merging two non-empty piles. For two piles, the P-positions are the same, because merging is always a move to an N-position. With three piles, however, (1,2,3) is no longer a P-position because it has an option to (3,3). Hikaru's variant, Amalgamation Restricted Nim, is that merges are only allowed if both piles have two or more tokens. With this, Hikaru showed that the pattern of P-positions of three piles form a 3-D Sierpinski triangle! He is currently working on results for 4 and 5 piles.
(Two talks in a row! We really squeeze these high schoolers for all they're worth! (I'm just kidding, Hikaru! Keep up the great work!))
Harman Agrawal: "QuadroCount: A Combinatorial Game"
Harman explained QuadroCount, a game on grids with White and Black stones and empty squares. A turn consists of moving one your color stones to another space such that the sum of the areas of the rectangles it makes with all other opposing pieces decreases. She implemented a playable version at: https://quadrocount.vercel.app/ Harman showed that alternating strips are terminal positions and conjectures that neighboring stacks of the same height are all P-positions. She also has lots of lemmas about bands with two stones of each player!
Shun-ichi Kimura: "Transfinite Nim values of Specker's Nim"
Shun-ichi talked about playing Nim with infinites. In Specker's Nim, you pick two non-zero piles a > b, then add some to a and subtract from b. Shun-ichi's team's variant, Modified Specker's Nim, is where you don't have to add to the a pile. They were able to show that even if you can add lots to the bigger pile, the games will still end in a finite number of turns. They found the Grundy values of all three pile positions in both original Specker's Nim and their modified version. In case you have not experienced a Kimura-talk, I'm including this photo to help illuminate the wonderful style of his slides:
(Coffee Break)
Balaji Rohidas Kadam: "Kotzig's Nim under Misère Play"
Balaji explained Kotzig's Nim, played on a directed cycle of nodes. Each turn, the player selects the distance to move around the loop from a list (à la a subtraction set) and visited nodes cannot be used again. Balaji then showed known results about this game. He tackled the misère version and showed a "diamond" strategy to force a win when the list is [a, a+1] and the loop is a composite kd. He also found outcomes for a bunch more cases, including when the list is [2,3].
Hironori Kiya: "Traffic Jam with Various Car Sizes"
Hironori explained Traffic Jam, designed by Urban and which we played in Games @ Mumbai. Here, cars are trying to go straight through an n x n sized intersection. This is an example of an affine game: if one player gets all their cars through, then they win this and any other games added to it. Hironori and his team were able to find the outcomes via brute force up to 4x4 and conjecture that the alternating pattern continues. Their variant includes cars that can be longer than two spaces and they proved that the starts are in N if the outer cars are long enough! They also found up to 4x4 outcome classes for monomio (1x1) shaped cars.
Ethan Saunders: "Misère Cricket Pitch"
Ethan followed up on Mike's topic by looking at the misère version of Cricket Pitch. His talk was very interactive: he presented positions and we gave the outcome classes until we could see the general formula! (We did need some coaching.) This was a very unique and extremely effective way to demonstrate the solution. In the end, we all saw how to find all outcome classes. It was quite slick.
(At this point, we switched over into announcements and talks about books. I'll still include titles when they happened.)
Svenja Huntemann started off by making announcements, including VCGT, which is looking for volunteers to speak this semester. (The schedule is already set, but speakers are needed.)
Colin Wright announced the existence of three things: Signal, Mathstodon.xyz (a Mastodon instance, which I am on), and Mathsjam (a regular meet up group for math-interested people).
Carlos & Urban: "CGT Collection in IJGT"
Carlos and Urban talked about the collection of CGT papers that the International Journal of Game Theory (IJGT) is putting together into special issues. It's not exactly proceedings, but they strongly encouraged sending to it.
Koki Suetsugu: "A Book by Abuku, Sakai, and Suetsugu"
Koki talked about the gensis of his new book with his team. He explained the history of CG books in Japanese (original and translated). Koki and Tomoaki actually met with the publisher of the Lessons in Play translation, who agreed to publish their text if they would write it. In February 2024, they were published! Koki also talked about the burgeoning CGT community in Japan. This talk really brought the whole group together and we clapped and cheered for each excellent milestone Koki described, both as a part of their book happening and with the growing numbers of Japanese researchers making advances in CGT. (Each time CGTC has more than the prior!) I think we gave enthusiastic applause four times during the talk.
Urban & Richard: "A Future of GONC"
Richard talked about the history of Games Of No Chance (GONC) through the third volume, and how it can be a long process from idea to publication; easily lasting multiple years. GONC 6 should be coming out in a few months, but there are difficulties to get these compilations published. Urban talked about potential future possibilities to keep GONC going, hopefully for a seventh edition and beyond.
Miloš: "Positional Games"
Miloš drew our attention to the book Positional Games, which is available online.
We had another productive working session afterwards!
It's always bittersweet for CGTC to come to an end. We will all wait anxiously for two years until the next "Granddaddy of them all".